In andengine standart example you can see bands on the background. The solution of the problem is override onInitDraw when creating Sprite:
Sprite sprite = new Sprite(0,0,null) {
protected void onInitDraw(final GL10 pGL) {
 
Sprite sprite = new Sprite(0,0,null) {
protected void onInitDraw(final GL10 pGL) {
       super.onInitDraw(pGL);
       GLHelper.enableTextures(pGL);
       GLHelper.enableTexCoordArray(pGL);
       GLHelper.enableDither(pGL);
    }
 };
 
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